
Extended Reality
To me, creation has always been about inviting others into a world. From canvas to immersive environment, the medium changes, but the invitation remains.
Welcome!
I hope you enjoy experiencing the worlds I create, where reality, virtuality, and fantasy interweave.
Attune
Winner in MIT Reality Hack MIT 2026, XR Health and Wellness Design and Research Track
Form of XR: AR
Type: Meditation App
Project/Role: Attune, role as a Designer at Hacker 44
Tool: Powered by the Flow meditation tool, designed for Raven Resonance glasses
Attune is an anytime, anywhere AR meditation system using subtle light, peripheral visuals, gentle audio, and eye tracking to support calm, focus, and sleep.
Check the project in Devpost: Attune


Escape the House
Project exhibited at Game Showcase SP2026, Northeastern University
Form of XR: VR
Type: Multiplayer | Puzzle Game
Project/Role: Six-member team project. My role was the Level Designer and art director.
Tools: Unity, VRChat SDK, Photoshop, Maya, GitHub
Escape the House is a multiplayer VR puzzle experience centered on player-height adjustment. Players change their scale to explore hidden spaces, operate objects from different perspectives, and collaborate on puzzles designed around contrasting body sizes.
Published privately on VRChat. Email me to request an invitation!
Let’s Cook!
Project exhibited at Game Showcase SP2026, Northeastern University
Form of XR: AR
Type: Gesture-based Cooking Game
Project/Role: Six-member team project | Art Lead
Tool: Lens Studio, Figma, Canva, Photoshop, GitHub
Let’s Cook! is a Snapchat AR cooking simulation game that guides players through a recipe using five hand gestures. Its interaction flow connects menu selection, gesture recognition, step-by-step instructions, visual feedback, and recipe completion.

Ideation Process → Design Doc

Open Snapchat on your phone
Scan the QR code to start

Hidden in the Frame
Project exhibited at Game Showcase 2025, Northeastern University
Form of XR: VR-to-MR
Type: Single Player | Horror Narrative Game
Project/Role: Six-member team project. My role was the story designer and art director.
Tools: Unity, Meta SDK, Photoshop, Blender, Maya, Figma, Canva, GitHub
In this game, you will hold a camera, explore, and find out the secrets in this studio. All the answers are all around you!
Link to the game: Gameplay + Showcase
Between Breaths
Form of XR: VR
Type: Single Player| Simulator
Project/Role: Personal Project
Tool: Unity, Assets from Stechfab
This project showcases the inner world of individuals with mood disorders. Built in Unity.
You will play the role of a bystander who observes, explores, and tries to empathize with their pain and the chaos of their mental world.
Prototype available at Itch.co:

Journey

Form of XR: AR
Type: Single Player| Exhibition
Project/Role: Personal Project
Tool: Hoverlay, Photoshop
This project is the start of my path in the Extended Reality area. Bring my 2D/3D works into an immersive AR environment.
Scan the QR code through Hoverlay.
Welcome to my AR art exhibition!

Instruments: The Journey Here
Form of XR: VR
Type: Single Player | Immersive Learning Experience
Project/Role: Group Project
Tool: Unity, OpenXR Toolkit, C#, Photoshop, Blender, Maya, Substance Painter
Explores the evolution of musical instruments through spatial storytelling and interactive discovery.

(Still in early development, and its central concept and detailed mechanics remain confidential!)

Green
Form of XR: Mixed Reality
Type: Single Player | Idle Casual Game | Plant Cultivation | Collection | Stress Relief Meditation
Project/Role: Personal Project.
Tool: Unity, Photoshop, Blender, Maya
(Still in progress, coming soon!)












